EDUCATIONAL APPROACH

Reveal the uniqueness of each individual in a collaborative, creative, technological and deeply human environment

+23 years

Pedagogical expertise

100%

Teachers come from industry

94%

Alumni satisfied with their training
(2021/2022/2023 years)

transmission

KNOWLEDGE

ISART trains future professionals ready to succeed in the video game and 3D animation industry by offering a professional training program that combines:

  • Learning of “core” professional skills and practical exercises
  • Acquisition and development of socio-professional skills
  • Project-oriented pedagogy with numerous collaborative inter-curricular projects
  • Personal and professional development pathways

 

The pedagogical framework offers students a great deal of creative freedom and helps them make the right decisions.

hard skills

ISART’s pedagogy offers cutting-edge training aligned with the expectations and requirements of the professional world.

Students are gradually guided towards business expertise: they acquire concrete and specific skills thanks to interactive lectures, practical work, developed projects, presentations, masterclasses led by industry experts, in-company experience…

soft skills

The acquisition of social skills is also at the heart of ISART’s teaching.

Students are trained to develop self-confidence, take initiative and integrate successfully into production teams.

They are trained to lead a project alone or with others, to work in a team, to manage their time/workload/stress, to communicate in French and English, to meet deadlines…

These skills are highly valued by recruiters. Once mastered, they play a major role in the student’s long-term professional success.

open-mindedness

  • Asking questions about the world

ISART cultivates openness to others and prepares students to take an active and informed part in society and industry.

The school encourages students to incorporate environmental, social and societal issues into their creative thinking, and to foster this spirit, has introduced the Human and Citizen Path, which is compulsory in the 1st year.

Each student takes part in masterclasses and workshops, and must commit to a civic project of his or her choice.

 

  • Reflecting on societal issues

Students regularly choose to deal with a subject that affects them, to raise public awareness through their video game or 3D-FX film productions.

For example, the “Palaka” game concept was designed by Montreal students in collaboration with Reflector studio to be accessible to people with autism spectrum disorders.

During the annual Cine Week and Game Week, students work on societal issues such as “All different?”, “Make a better world” and “10 billion consumers”.

cross-curricular courses

ISART cultivates openness to others and prepares students to take an active and enlightened part in society and industry. The school encourages students to integrate environmental, social and societal issues into their creative thinking.

To foster this spirit, the school has set up the Human and Citizen Path, which is compulsory in the 1st year. Each student takes part in masterclasses and workshops, and must commit to a civic project of their choice.

 

project & management

This module includes :

  • management (project management, teamwork, planning methods)
  • quality control (QA, risk management)
  • CSR (stakeholders, sustainable development, workshops)
  • self-confidence (speaking, body language, datavisualization)

ISART Digital encourages its students to integrate environmental, social and societal issues into their creative thinking.
To encourage this state of mind, the school has set up the Human and Citizen Path, which is compulsory in the 1st year.

Each student follows masterclasses and workshops and must commit to a citizen project of his or her choice.

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