Develop scientific and technical expertise applied to video games
Admission
High School Diploma +
Entrance Exam
Duration
4
Years
Degree
AEC – Master’s Degree
Rhythm
Full Time
then Cooperative education
in Master’s
Campuses
PARIS
MONTREAL
Training
Program taught in French
The Game Programming training program trains high-level, all-round profi les who have technical and scientific skills related to video games, as well as solid cross-disciplinary skills.
Students are trained in the production pipelines, technologies and challenges of the the digital sector, especially video games. They are ready to meet the challenges of tomorrow with Virtual Reality, Artificial Intelligence and Big Data.
The diversity of teaching modules, built around mathematical, physical and computer sciences computer science, specialized video game development techniques and the humanities humanities, an introduction to research and professional experience prepare students to work in a multidisciplinary environment.
The 4th year offers students the opportunity to hone their skills in advanced engineering subjects engineering subjects (e.g. physics simulation programming), and to collaborate with all video game the video game industry as part of a joint project. The 5th year enables students to specialize in specific subjects, open up to cross-disciplinary professions and research, in partnership with the Tokyo University of Technology.
Admission to Game Programming 1st year or 3rd year is conditional to obtaining a high school diploma, as well as passing the admissions test: interview, presentation of a portfolio (optional presentation in 1st year / mandatory in 3rd year) and written tests.
All details are given in the Admissions Guide.
Acquire technical and scientific skills related to video games but also solid transversal skills:
The school has set up a fair and objective evaluation system:
The Game Programming course includes periods of work experience in companies, to develop students’ employability right from the start of their studies.
The AEC diplomas are delivered at the end of the studies, depending on the results obtained. It validates the acquisition of business skills (hard skills), social skills (soft skills), professional integration and the level of English :
The Game Programming program leads to the RNCP Level 7 title “Expert in programming and implementation of 3D software platforms” – Master’s Degree.
This Master’s Degree validates the acquisition of business skills (hard skills), social skills (soft skills) and professional integration.
Program
Year 1
Year 2
Year 3
Year 1
Full Time
EDUCATIONAL CONTENT
Program taught in French
Low and high level programming C, C++, C# | Architecture & Software Design| Advanced Algorithmics
File version management system (Git) | Basic rendering system (OpenGL) | Game engine (Unity)
Physics and Mathematics (analysis) | Rasterization | Study of the complexity of algorithms
3C Unity project (in collaboration with Game Designer) | Rasterizer | Platformer 3D project | Arcade 2D project
Full time
EDUCATIONAL CONTENT
Program taught in French
Parallel programming | 3D animation techniques | Network programming
Advanced rendering system | Unreal Engine 5 (C++ and Blueprint)
Complex physics and mathematics
Technology project (Unreal 5 with Game Designer) (AI, VR, Procedural Generation) | Character animation (FBX)| Game engine project | Making a game with the game engine | Game Week (with Artists and Game Designer)
105h minimum at end of 2nd year
Work-Study Program
EDUCATIONAL CONTENT
Program taught in French
Research & Development | Advanced data structure | Networks programming on Unreal Engine
Architectures (CPU | GPU) | Advanced Unity and Unreal Engine Usage | Advanced Game Design | Optimization
Complex physics and mathematics (Analysis) | AI techniques in the world of video games
Network game | Real-time strategy game | Game Week | Work-study entry project | Interdisciplinary Technological R&D | Interdisciplinary R&D Technical Artist
300h minimum to be completed over the 2 years of the curriculum
work-study program
EDUCATIONAL CONTENT
Program taught in French
Complex algorithms (Broad Phase / Narrow Phase / SPH / Position Based Simulation) | Physical engine
Professional positioning project | Realization of a physical simulation (Rigidbody with stresses and fluids) | Intercurricular Graduation Project | Presentation in front of a professional panel | TOEIC exam
300h minimum to be completed over the 2 years of the curriculum
Employment
The Game Programming program opens the door to a variety of careers in the video game, multimedia, finance, research, and computer engineering sectors.
Lead Developer | Project Manager | Network Engineer | Graphics Engineer | DevOps Engineer | AI Engineer | Software Engineer | Gameplay Developer | Engine Developer | Tools Developer | Unity Developer | Unreal Engine Developer | UI Developer | Physics Developer | R&D Developer
More
Discover all the training programs offered by ISART Digital that may interest you.
60 bd Richard-Lenoir,
75011 Paris
Le standard est ouvert de 9h à 18h
63 avenue Simone Veil,
06200 Nice
Le standard est ouvert de 9h à 18h
1440 rue Sainte-Catherine O, Montréal, QC H3G 1R8
Le standard est ouvert de 8h30 à 17h (UTC -5)
©2019 – ISART Digital
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60 bd Richard-Lenoir, 75011 Paris
Phone line : 9:00 a.m. > 6:00 p.m.
63 avenue Simone Veil, 06200 Nice
Phone line : 9:00 a.m. > 6:00 p.m.
1440 rue Sainte-Catherine O, Montréal,
QC H3G 1R8
Phone line : 8:30 a.m. > 5:00 p.m.