
Tech Game Art
Become an expert in the field of 3D for video games
Admission
Duration
Degree
Rythm
Campus
montrealTraining
BECOME A TECH GAME ARTIST
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How do i become a Tech Game Artist?
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What employment opportinities are open to me ?
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Entry requirements?
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Admission to upper year
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What are the objectives of the the tech game art training ?
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What skills will i acquire on the course ?
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How am i taught ?
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How am i assessed ?
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Is this a work-study program ?
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What qualification will i get ?
Program taught in French
ISART's Tech Game Art program prepares future 2D/3D Game Artists for the video game industry. Students acquire the skills of a versatile 2D-3D graphic artist able to work in each artistic specialty of a real-time 3D project.
They learn how to collaborate in real production conditions. In addition to exercising their creativity, they practice organizing and managing all the production stages of a video game project
The Tech Game Art program prepares students for various roles in the video game industry such as: Art Director - Creative Director - Lead Game Artist - 2D and/or 3D Real Time Game Artist - Concept Artist - Graphic Designer - Technical Artist - Graphic Specialist (lighting, FX, UI, etc.) - Illustrator - Chara Designer - Concept Artist - Environment Artist - Visual Effects Artist.
Candidates must hold a high school diploma and pass the school's admissions test: presentation of a portfolio, interview and written tests.
It is possible to enter the Tech Game Art program in 2nd or 3rd year.
The candidate is required to have a general knowledge of 3D creation concepts (or have followed a course equivalent to the one proposed in 3D Art for example).
- Develop creativity, critical thinking and artistic culture in order to better meet the needs of international studios.
- Master all the stages of visual development of a video game (development of graphic charters, creation of characters and sets, integration and lighting in game engines).
- Work in a team to understand the issues of other video game professions and the process of creating a game.
- Develop knowledge of project management, management, communication to gain autonomy.
- Preparation of the graphic development of the game
- Graphic design of a video game project
- Elaboration of the promotional elements of the game
- Production of the graphic elements of a game
- Quality control of the graphic elements of a game
- Steering and management of a project to create the graphic universe of a game
- Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
- Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)
- Continuous Assessment (case studies, simulations, presentations, demonstrations)
- Project presentations (end of year project, final major project) in front of a school or professional jury
- Written and oral evaluations in English
- Professional experience report and presentation
The first year of the program is full-time so students can prepare for their entry into the industry with confidence. From the second year on, courses are taught at a work-study pace, with mandatory validation of professional experience (internships, short contracts, etc.).
The Tech Game Art program leads to the RNCP Level 7 title "Expert in digital design, 3D animation and special effects" - Master's Degree.
This Master's Degree validates the acquisition of business skills (hard skills), social skills (soft skills) and professional integration.
The program also leads to the Canadian AEC :
- AEC NTL.2R 3D Artist for Film and Video Games
- AEC NTL.1D Specialization 3D Artist for video games
Program
A project-oriented pedagogy
Experience
What the studios say...