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Tech Game Art

Tech Game Art

Become an expert in the field of 3D for video games

Admission

High School Diploma + Entrance Exam

Duration

4
Years

Degree

Level 7 RNCP - Master's Degree + AEC

Rythm

600h of training + Internship

Campus

montreal

Training

BECOME A TECH GAME ARTIST

  • How do i become a Tech Game Artist?

  • What employment opportinities are open to me ?

  • Entry requirements?

  • Admission to upper year

  • What are the objectives of the the tech game art training ?

  • What skills will i acquire on the course ?

  • How am i taught ?

  • How am i assessed ?

  • Is this a work-study program ?

  • What qualification will i get ?

Program taught in French

ISART's Tech Game Art program prepares future 2D/3D Game Artists for the video game industry. Students acquire the skills of a versatile 2D-3D graphic artist able to work in each artistic specialty of a real-time 3D project.

They learn how to collaborate in real production conditions. In addition to exercising their creativity, they practice organizing and managing all the production stages of a video game project

The Tech Game Art program prepares students for various roles in the video game industry such as: Art Director - Creative Director - Lead Game Artist - 2D and/or 3D Real Time Game Artist - Concept Artist - Graphic Designer - Technical Artist - Graphic Specialist (lighting, FX, UI, etc.) - Illustrator - Chara Designer - Concept Artist - Environment Artist - Visual Effects Artist.

Candidates must hold a high school diploma and pass the school's admissions test: presentation of a portfolio, interview and written tests.

 

 

It is possible to enter the Tech Game Art program in 2nd or 3rd year.

The candidate is required to have a general knowledge of 3D creation concepts (or have followed a course equivalent to the one proposed in 3D Art for example).

  • Develop creativity, critical thinking and artistic culture in order to better meet the needs of international studios.
  • Master all the stages of visual development of a video game (development of graphic charters, creation of characters and sets, integration and lighting in game engines).
  • Work in a team to understand the issues of other video game professions and the process of creating a game.
  • Develop knowledge of project management, management, communication to gain autonomy.
  • Preparation of the graphic development of the game
  • Graphic design of a video game project
  • Elaboration of the promotional elements of the game
  • Production of the graphic elements of a game
  • Quality control of the graphic elements of a game
  • Steering and management of a project to create the graphic universe of a game
  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)
  • Continuous Assessment (case studies, simulations, presentations, demonstrations)
  • Project presentations (end of year project, final major project) in front of a school or professional jury
  • Written and oral evaluations in English
  • Professional experience report and presentation

The first year of the program is full-time so students can prepare for their entry into the industry with confidence. From the second year on, courses are taught at a work-study pace, with mandatory validation of professional experience (internships, short contracts, etc.).

The Tech Game Art program leads to the RNCP Level 7 title "Expert in digital design, 3D animation and special effects" - Master's Degree.

This Master's Degree validates the acquisition of business skills (hard skills), social skills (soft skills) and professional integration.

The program also leads to the Canadian AEC :

  • AEC NTL.2R 3D Artist for Film and Video Games
  • AEC NTL.1D Specialization 3D Artist for video games

Program

A project-oriented pedagogy

  • Year 1
  • Year 2
  • Year 3
  • Year 4
full time

EDUCATIONAL CONTENT

Program taught in French

 

  • Artistic Culture

History of Art, Style, Architecture | Animation, Cinema and Video Game Culture

 

  • Characters

Character design | Acting | Animal & human morphology | Live models | Character modeling | Animation techniques

 

  • Setting & Decor

Analytical drawing | Perspective | Environment design | Set design | Lighting and color

 

  • Narrative & Staging

Storytelling | Scenario | Storyboard

 

  • Digital 2D & 3D

 

  • Active English

 

  • Career Support

 

  • Projects

 

Visual development project in pairs: interactive creation (storytelling)
Visual development project in groups: individual projects & presentations
Cine week

 

  • Internship / Professional Experience

13 weeks minimum to be completed in the 1st and 2nd years of the program

 

Pedagogical means

Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
Production of projects: monitoring and supervision by teachers during the realization of projects (year project, graduation project)

 

Evaluation Methods

Continuous control
Presentation of projects (end-of-year project, end-of-study project) before a school or professional jury

 

work/study program

EDUCATIONAL CONTENT

 

  • Design

Graphic research | Mood boards | Photo editing

 

  • 3D

3D Sculpting | Modular design | Modeling and optimization of elements (buildings and vehicles) | Rendering of materials | Procedural painted textures | Lights | Game viewers applied to 3D | Camera placement | Rendering parameters

 

  • Animation

Discovery of character animation

 

  • Active English

 

  • Career Support
  • Projects

Game Week

Personal Skills Development Initiative

 

  • Internship / Professional Experience

13 weeks minimum to be completed in the 1st and 2nd years of the program

work/study program

EDUCATIONAL CONTENT

 

  • Design

Graphic research | Mood boards

 

  • 2D

Initiation of interface design

 

  • 3D

Modular design | Modeling and optimization of game elements | Rendering of materials | Rigging | Procedural painted textures | Lights and special effects in real time | Game engines applied to 3D - Creating 3D game levels

 

  • Animation

Walk cycles | Character animation | Special Effects Animation | Dynamic vehicles and props

 

  • Active English

 

  • Career Support
  • Projects

Professional experience presentation
Interdisciplinary collaborative projects
Game Week
Creation of a short interactive game

  • Internship / Professional Experience

26 weeks minimum to be completed in the 3rd and 4th years of the program

 

work/study program

EDUCATIONAL CONTENT

 

  • Design

Universe creation | Graphic Prototyping

 

  • 2D/3D

Concept Art | 3D design (settings and characters) | Interface design | 2D and real time 3D lights and FX | Real time rendering of materials | Painted procedural textures | Assets Integration | 2D-3D level creation | 3D Sculpting | Photogrammetry

 

  • Level Design

Basic rules

 

  • Animation

Special effects animation 

 

  • Active English

 

  • Career Support
  • Projects

Interdisciplinary Graduation Project

Presentation to a jury of professionals

TOEIC exam: international test of professional English

 

  • Internship / Professional Experience

26 weeks minimum to be completed in the 3rd and 4th years of the program

 

Experience

What the studios say...

ISART Montreal

ISART Montreal

Official presentation of graduation projects to industry professionals

Luis CATALDI - EPIC GAMES

Luis CATALDI - EPIC GAMES

Creator of FORTNITE

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Evelyn FREDERICKSEN - BLIZZARD ENTERTAINMENT

Historian & Creative Developer on World of Warcraft